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#6 Experiments with patterns, gradients and color schemes

2/25/2018

2 Comments

 
Hi!
This week there's been a bunch of work done in terms of more dialogue and story related stuff for the new scenes. At this moment, almost half the total amount of scenes have been created and scripted! The momentum is good, and development is on track.

It's hard to talk a lot about all those things without spoiling the story, but luckily there's a bit of good art stuff to share this week as well. I've been trying to make improvements to the art, and have been experimenting with adding gradients and patterns to the walls for the interior scenes. Here's an example. I'm especially happy with how the frosty window and the rainy scene outside it turned out, it gives a really cozy feeling to the interiors - especially with the lamp, pizzas and coffees!
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I also attempted to improve the character art for the game, with mixed results. Inspired by the character art style in Broken Age, I tried creating more detailed faces for the characters. Through polls on instagram and twitter, I realized that majority prefer the original character art style. What do you think? (New style is on the left, old on the right)

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See you next week!
-Armaan
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#5 Travel, a new monitor, and a lot of work!

2/18/2018

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Hi everyone

Apologies for about 20 days of silence (jeez, time flies!) but I'd been travelling due to family commitments over the past week and a half. I did manage to get some work done though, and here's a bit of what's been going on:

​Dialogues, a couple of puzzles and design for about 10 new scenes have been worked on, some based in new locations, and some in the older locations that were seen in the demo. Here's a shot of one of the new ones - the Police Station exterior

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A couple of characters have been improved, including Jack the mechanic, and also a version of Abigail.
Without giving too much away, here's the concept art and the (almost) finished artwork for a kitchen scene. I still need to add in the characters! I really enjoyed creating the mood and feeling in this scene - something cozy, nostalgic and homely. Hopefully it comes across in the finished work!
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Also, here's the brand new 24" screen I mentioned in the title - I really like it! It's pretty great to have Unity, photoshop and/ or Word all open at the same time! It's also pretty nice to see Rainswept run on a bigger screen.
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That's it for the highlights of this (or maybe the past couple of) week! See you next time!
-Armaan
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    Author

    Hi, I'm Armaan, the creator of Rainswept and Forgotten Fields. On this blog, I post weekly updates about my games' development (or as often as possible!)

    I sometimes also ramble about other video games and things like atmosphere, storytelling and emotions in video games!

    Never heard of Rainswept? It's an adventure game dealing with themes of love, relationships and unresolved trauma, out NOW on PC, Mac and Linux.


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