There’s been a lot of progress made in recent days on the visual polish front, one of them being adding some life to one of the character’s hair!
The animation for Rainswept is being done using Anima2D - a skeletal animation plugin for Unity - and the hair has been animated through the use of spring bones. The same technique will be used for things like the Detective’s tie/ clothing and other characters’ hair as well. Should be fun!
I’ve also been working on creating multiple weather/ lighting conditions for each scene, which I’ll talk about next week.
Hi, I'm Armaan, the creator of Rainswept. On this blog, I post weekly updates about the game's development (or as often as possible!)