Say hello to a new character: Doctor Martinez! He's in charge of performing the autopsies on Chris and Diane. Everyone knows him as a kind and caring citizen of Pineview, and he's always ready to lend an ear to those going through tough times. We know a few people that'd be happy to meet him, right? :)
Along with the Doctor, work was done on the autopsy room level as well. But after visiting dreary, lifeless and cold rooms such as these, you need to visit a place that's warm, cozy and full of life. And there's no place better for all of that than Mark's cafe!
The previous week was spent creating a warm, early morning atmosphere for the cafe. This week, some time was spent focusing on the details in the cafe, and seeing how it works with a rainy mood. Turns out, it's still pretty cozy! :) Here's a gif showing some of the details inside and outside the shop. The rising steam specifically helps, don't you think?
See you next week!
The past couple of weeks since the release of the demo have been quite busy, as they've mainly been spent responding to player feedback and working on releasing an updated version that dealt with most of the major bugs in the first release.
After many months of creating the foundation and preparing the demo, it's a pretty good feeling to cross that milestone and to finally start work on completely new content and new levels for the full game! The best part is that a large number of assets have already been created, which means I can focus more on designing levels, and less on creating new assets from scratch.
I've also spent time thinking about and working out two ideas for the full game:
1) A diary/ journal system - Important facts picked up during investigations will be noted down by the Detective in this diary, including his thoughts about suspects, locations, people and a possible timeline of events. There may also be a provision for the player to write their own custom notes so that they can jot down their own observations quickly (and feel like a real detective!)
2) Ability to choose order of locations to be investigated - For each day in the story, the player will be able to choose which location they want to investigate/ suspect they want to interview etc instead of going through the day's events in a linear fashion.
Most of the days this week were spent working on two new levels: Mark's cafe (interiors) (I particularly enjoyed creating the early morning cafe atmosphere!) and the police station's conference room. I'm tempted to share screenshots, but I don't want to give too much away either ;) So here's an old piece of concept art that I stumbled upon; I'd completely forgotten about this one! Thought it was pretty decent so I replaced the old character art with the new ones (still not sure about that text's positioning though, but oh well... "WIP") It'd work pretty well as a cover for the OST, don't you think?
See you next week!
So for the past 10 days, as promised, I've been working on fixing and improving the demo based on your feedback. I've also released a Mac OS build for the demo. Here are some of the changes in this new build:
Hope you enjoy the demo! Keep an eye out for weekly updates, and don't forget to wishlist the game on Steam!
I launched the demo for Rainswept on 2 January, and the response has been much more positive than I could've expected! It's really encouraging that so many people have played and loved the game, and for that, thank you!
It's also been pretty wild (and I must admit, a bit nerve wracking) seeing Youtubers upload let's-play videos of the game. Seeing people play the game and react to its moments has been quite surreal, and encouraging.
It's also been very useful for me to watch and gather feedback. That, along with the feedback forms that players have submitted have allowed to me to identify problems with the demo, and potential problems with the full game. I plan to release the demo on Steam next, which will include a Mac build (that I will share here too) I'm hoping to have this done within a week. Some of the issues that'll be addressed in the updated demo are:
These should be pretty quick to implement, after which I'll get back to making progress for the full game!
For the full game, you can expect some of these things to receive improvements:
There's a lot more to come than this of course, but this is the core of what will be improved from what has been shown in the demo. There'll be regular updates here, and on my twitter: https://twitter.com/Rainswept_Game. And if you want, you can also wishlist the game on Steam as well: http://store.steampowered.com/app/772290/Rainswept/
Again, thank you so much for playing the demo!
Hi, I'm Armaan, the creator of Rainswept. On this blog, I post weekly updates about the game's development (or as often as possible!)