I launched the demo for Rainswept on 2 January, and the response has been much more positive than I could've expected! It's really encouraging that so many people have played and loved the game, and for that, thank you!
It's also been pretty wild (and I must admit, a bit nerve wracking) seeing Youtubers upload let's-play videos of the game. Seeing people play the game and react to its moments has been quite surreal, and encouraging.
It's also been very useful for me to watch and gather feedback. That, along with the feedback forms that players have submitted have allowed to me to identify problems with the demo, and potential problems with the full game. I plan to release the demo on Steam next, which will include a Mac build (that I will share here too) I'm hoping to have this done within a week. Some of the issues that'll be addressed in the updated demo are:
These should be pretty quick to implement, after which I'll get back to making progress for the full game!
For the full game, you can expect some of these things to receive improvements:
There's a lot more to come than this of course, but this is the core of what will be improved from what has been shown in the demo. There'll be regular updates here, and on my twitter: https://twitter.com/Rainswept_Game. And if you want, you can also wishlist the game on Steam as well: http://store.steampowered.com/app/772290/Rainswept/
Again, thank you so much for playing the demo!
Hi, I'm Armaan, the creator of Rainswept. On this blog, I post weekly updates about the game's development (or as often as possible!)